In total, the Emerald Set will have 55 cards, because that's how many the Levantine Set has and I'm too damn lazy to consider rewriting a Random Card Generation table myself.
So far, that list runs as follows:
- The Void (one of the Irregular Arcana)
- 1. The Ring
- 2. The Others
- 3. The Rule (added 6/12/07)
- 4. The Smith
- 5. The Soldier
- 6. The Lovers
- 8. The Lost
- 9. The Sword.
- 10. The Tower
- 11. The Scales
- 12. The Hero
- XIII. Winter (one of the Irregular Arcana)
- 15. The Crown
- 16. The Fool
- 18. The Wheel
- 23. Death
- 25. The Cup
- 26. Spring
- 27. (one of the Irregular Arcana)
- 28. The City
- 29. The World
- 35. Temperance
- 36. The Emperor
- 42. The Night
- 49. The Staff
- 50. The Hermit
- 52. The Fall
- 53. Judgment
- 54. The Hidden Treasure
Part of what's slowing this whole process down is the way I'm designing the Emerald Set. There's a whole lot of magical thinking, allegory, symbolic thinking and mythopoesis in figuring out what a number should be named, or where a name should go. (The hardest part? Finding names for cards at all.) With the card slotted and at least some of its context understood, I then do a basic writeup of the imagery. Then I bother with the abilities.
This means that it's perfectly normal for a card to grant abilities that, on the surface at least, have nothing to do with the card itself. (The Lovers will be a case in point when I bother to get it statted out.)
It also means that, without the card illustration, I'm often pretty much helpless.
This slows down everything quite a bit.
No comments:
Post a Comment